Action Analysis for Animators
Author | : | |
Rating | : | 4.50 (860 Votes) |
Asin | : | 0240812182 |
Format Type | : | paperback |
Number of Pages | : | 424 Pages |
Publish Date | : | 2016-09-17 |
Language | : | English |
DESCRIPTION:
This is a fundamental skill that all animators need to create polished, believable animation. Action Analysis for Animators is a essential guide for students, amateurs and professionals. Detailed Case Studies and practical assignments ground action analysis methodology with real life examples. . It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results.Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. An example of Action Analysis would be Shrek's swagger in the film, Shrek. Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic)
Chris Webster is an animator who has worked for twenty years in the industry and has extensive experience as an educator teaching across a broad range of levels from schools, higher education and professional training programmes and within the studio environment. . He is currently Head of Animation at the Bristol School of Animation a
About the Author Chris Webster is an animator who has worked for twenty years in the industry and has extensive experience as an educator teaching across a broad range of levels from schools, higher education and professional training programmes and within the studio environment. . He is currently Head of Animation at the Bristol School of Animation and the University of the West of England
Art said Five Stars. Great book!. Homey Wan Kenobi said a must have for videogame animators. I highly recommend this book for videogame animators that have to tackle creatures as well as humans/bipeds. Provides clear and logical principles on a variety locomotion. I also recommend this book to students that have already mastered balance, weight and body mechanics.. Jose Luis Villarreal Benitez said Four Stars. Thanks