Game Magic: A Designer's Guide to Magic Systems in Theory and Practice
Author | : | |
Rating | : | 4.74 (753 Votes) |
Asin | : | 1466567856 |
Format Type | : | paperback |
Number of Pages | : | 376 Pages |
Publish Date | : | 2016-06-03 |
Language | : | English |
DESCRIPTION:
The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.. It shows how to set up tables of correspondences and spell components as
Incredibly overpriced & sloppy, but bursting with interesting ideas ‘Game Magic’ by Jeff Howard is unbelievably expensive and badly needs editing, but it does provide a helpfully broad if sketchy overview of magic systems from role-playing games, video games, fantasy novels and history.Downsides:1. Price - College professors are criminally underpaid, but they can mandate that students buy certain books. Jeff Howard is a college professor. He mandates that his students buy this book. This book is unbelie. Amazon Customer said Ambitious. PROS- A great author, that makes an effort to write about areas in game design not yet covered by existing literature.CONS- Confuses magic with occultism, mythology and religion, and just defines magic as anything supernatural.- Too much a mix of different topics, lacking a clear organization.- Does not go into much depth of the history and anthropology that would be be required to create a deeper meaning beyond just manipulating symbols.- Littered