Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

Read [David L. Craddock Book] * Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games Online ! PDF eBook or Kindle ePUB free. Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games Jefferson J. Thacker said Fascinating Look at Gaming History. My interest in Roguelikes varies, but Ive always appreciated the genre and what it has contributed to computer gaming. However, reading the history of the genre has been fascinating, especially as it mirrors the progression of Table-Top RPGs, such as Dungeons & Dragons, because that is really where my passion lies.The research that has been done on this book is top. Ive since tried to find out even more informati. I didnt have anot

Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

Author :
Rating : 4.81 (639 Votes)
Asin : B016NE4IUE
Format Type :
Number of Pages : 330 Pages
Publish Date : 2017-06-29
Language : English

DESCRIPTION:

From the author of the best-selling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster video games of today - and beyond.. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic, and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3-D graphics. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Despite their visual simplicity, roguelike games captivate thousands of players around the world. In 1980, computers were instruments of science and mathematics, military secrets and academia

Jefferson J. Thacker said Fascinating Look at Gaming History. My interest in Roguelikes varies, but I've always appreciated the genre and what it has contributed to computer gaming. However, reading the history of the genre has been fascinating, especially as it mirrors the progression of Table-Top RPGs, such as Dungeons & Dragons, because that is really where my passion lies.The research that has been done on this book is top. I've since tried to find out even more informati. I didn't have another experience like this for many years I consider myself a very informed games enthusiast. My taste in games may fluctuate over time but my appetite for gaming history has always remained a constant. My first experience with a truly eye-opening gaming history book came in the form of David Sheff's Game Over. Unfortunately, I didn't have another experience like this for many years; where the reader felt so close to the source. Jacked by David Kushner cam. Excellent overview of the largely-unknown history of Rogue, Hack, Moria, Angband, etc - and the personalities that led to it. Excellent overview of the largely-unknown history of Rogue, Hack, Moria, Angband, etc - and the personalities that led to it.The author tracked down the people who created all these, and included a lot of details of how these happened, and the environment which led them to do what they did. It includes much of the more recent history, but focuses primarily on the "original" character-based roguelikes and how they'v

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