Game Audio Development with Unity 5.X
Author | : | |
Rating | : | 4.92 (569 Votes) |
Asin | : | 1787286452 |
Format Type | : | paperback |
Number of Pages | : | 404 Pages |
Publish Date | : | 2013-03-21 |
Language | : | English |
DESCRIPTION:
Micheal LanhamMicheal Lanham is a solutions architect with petroWEB and currently resides in Calgary, Alberta, in Canada. Micheal has previously written Augmented Reality Game Development, also published by Packt Publishing in 2017.. In 2007, Micheal was introduced to Unity 3D and has been an avid dev
You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. He has worked as a professional and amateur game developer building desktop and mobile games for over 15 years. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you.In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. Key FeaturesExplore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more.Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game.Learn about developing professional audio for
In his current role, he develops integrated GIS applications with advanced spatial search capabilities. About the AuthorMicheal LanhamMicheal Lanham is a solutions architect with petroWEB and currently resides in Calgary, Alberta, in Canada. In 2007, Micheal was introduced to Unity 3D and has been an avid developer, consultant, and manager of multiple Unity game and graphic projects since. Micheal has previously written Augmented Reality Game Development, also published by Packt Publishing in 2017.. He has worked as a professional and amateur game developer building desktop and mobile games for over 15 years